Monolith Wars: Freelance Operations - an first overview


So here's the main screen overview of the first Monolith Wars game (not counting turn-based game concept, made purely in HTML5 without `<canvas>` elements! ๐Ÿ™‚)
Player can control yellow mech, while blue ones are the enemies. They have various weaponry mount points so that player can or cannot block incoming missles with own bullets.

As you can see some terrain elements are destructible, I'm thinking about if the trees should catch a fire or not (so that they would do the damage for the units that are hidden inside forests)
There will be multiple types of missions, at the moment I'm workin on the very basic one, to destroy all the enemy units while defending the silo (which is this part:


)
Here's the temporary game over screen when player fails the mission:


What do you think? Do you have any suggestions/game ideas for me? I would love to hear it!
Best,

-- ล‚.

Leave a comment

Log in with itch.io to leave a comment.