Monolith Wars: Tactics prototype
A game inspired by "Into the Breach" title that sucked me in for a long hours of play.
Current version contains 1 level with 2 mech teams that can battle with each other.
There's no end of the game implemented yet - player will win when the other team won't have any more mechs to control.
Future development plans (in that particular order):
- add destructible elements (e.g. buildings and bridges),
- add interactions with forests (can be set up on fire which will cause damage on every turn or subtract 1 AP - tbd),
- add spawn animations for new incoming units,
- implement AI so players can battle with computer,
- skirmish mode, where player can form own team and battle against each other or AI,
- add more maps,
- level editor,
- music & sfx!
- single player campaign,
- TBD: maybe add artillery attack as a "one time usage per battle" item?
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